Bachelor of Games and Interactivity (Professional) (CRICOS course code 088396C) is a Bachelor Degree delivered by Swinburne University of Technology over 3 years 6 months (~182 weeks). This course is designed for international students seeking a comprehensive education in computer engineering, combining theoretical foundations with practical industry experience. As a CRICOS-registered qualification (Provider CRICOS 00111D), it meets Australian standards for international student enrolment. The program includes a substantial professional work component, preparing graduates for careers in game development, interactive media, and related technology fields. Swinburne’s Hawthorn campus in Melbourne, Victoria, provides access to Australia’s thriving tech innovation ecosystem. All data on this page is sourced from the official CRICOS register as of April 2026. HeadStart Academy is a free resource—no commissions or referral fees.
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This Bachelor Degree (AQF Level 7) is classified under field of education 031305 - Computer Engineering. Students gain expertise in software engineering, interactive systems, and game design. The curriculum covers programming, graphics, artificial intelligence, and user experience. Graduates emerge with strong technical and problem-solving skills, ready for roles such as game programmer, interactive developer, or systems engineer. The program is distinct for its integrated professional placement—52 weeks of full-time work (40 hours per week, totaling ~2080 hours). This work-integrated learning component allows students to apply classroom knowledge in real industry settings, building a competitive edge. Swinburne University of Technology, a government-funded institution, is known for its strong industry connections and hands-on teaching approach.
The field of Computer Engineering blends hardware and software principles. At the bachelor level, students typically study: object-oriented programming, data structures, algorithms, computer graphics, game engines, interactive media design, and project management. The program also covers mathematics and physics relevant to simulations. Assessment includes practical projects, team-based game development, and a capstone experience. While specific units are determined by Swinburne, graduates are expected to demonstrate technical proficiency, critical thinking, and the ability to work in multidisciplinary teams. This degree aligns with industry needs in Australia’s growing digital economy.
The course runs for exactly 182 weeks (3.5 years) as recorded on the CRICOS register. Instruction is in English. It is a single qualification (no dual degree). Students attend full-time on campus at Swinburne’s Hawthorn location. The extended duration accommodates the mandatory work placement. Swinburne also offers flexible learning options; check with the provider for current study modes. International students must maintain full-time enrolment to comply with student visa conditions.
Tuition fees for this course are indicative at A$140,000 total. Non-tuition fees are listed as A$0 on the register. Estimated total: A$140,000. Note: These fees do not include Overseas Student Health Cover (OSHC), living expenses, visa application charges, or other personal costs. For reference, living costs in Melbourne are approximately A$300–500 per week for rent, groceries, and transport. Always confirm current fees directly with Swinburne University of Technology at their website (https://www.swinburne.edu.au/international) before applying. Fees are subject to change.
English language proficiency: typically IELTS 6.0–6.5 overall with no band below 5.5–6.0 (or equivalent). Applicants must hold prior qualifications equivalent to Australian Year 12 or a recognised foundation program. Specific academic prerequisites may include mathematics and a science subject. Swinburne may also consider work experience or portfolio. For pathway options, refer to the provider. International students should also meet Genuine Temporary Entrant (GTE) requirements. HeadStart Academy does not assess eligibility; consult a registered migration agent for personalised advice.
This course includes a mandatory work-integrated learning placement of 52 weeks (full-time at 40 hours per week, approximately 2080 total hours). The placement is designed to provide industry experience in game development studios, technology firms, or interactive media agencies. It may be structured as an internship or industry project. Students gain practical skills, build professional networks, and enhance employability. The placement is supervised by Swinburne’s professional experience team. International students must ensure their visa allows work—standard conditions permit up to 48 hours per fortnight during term and unlimited hours during scheduled breaks.
The course is delivered at Swinburne University of Technology’s Hawthorn Campus, located at John Street, Hawthorn, VIC 3122. Hawthorn is a vibrant inner-city suburb of Melbourne, approximately 7 km from the CBD. The campus is accessible via train (Hawthorn station) and tram. Melbourne is home to over 200 CRICOS-registered providers, with a large international student population (over 150,000). Living costs in Melbourne are moderate: rent for a shared apartment ranges from $180–$350 per week, and a monthly transport pass is about $180. The city offers a dynamic cultural scene and strong employment prospects in tech.
To study this course, international students require a Student visa (Subclass 500). Key requirements: Confirmation of Enrolment (CoE) from Swinburne, English proficiency, genuine temporary entrant (GTE) statement, sufficient financial capacity (tuition + living costs + OSHC), and health insurance. OSHC must be arranged before visa grant. Work rights: up to 48 hours per fortnight during academic sessions, unlimited during scheduled breaks. Dependants may have separate work conditions. All CRICOS-registered courses are protected under the ESOS Act, ensuring quality standards. For visa applications, consult the Department of Home Affairs or a registered MARA migration agent.
Victoria, particularly Melbourne, is Australia’s second-largest city and a hub for technology, arts, and education. With over 200 CRICOS-registered providers offering thousands of courses, students have diverse options. Melbourne ranks among the world’s most liveable cities, with excellent public transport, healthcare, and cultural amenities. For game and interactivity students, Victoria hosts a growing gaming industry, including studios like EA, THQ Nordic, and many indie developers. Networking events and meetups are common. However, living costs are higher than in regional areas. Consider your budget and career goals when choosing Victoria.
1. Research CRICOS-registered providers: Use HeadStart Academy to filter by course level, field, and city. Confirm that Bachelor of Games and Interactivity (Professional) at Swinburne University of Technology meets your needs. 2. Apply directly to Swinburne University of Technology: Meet entry requirements (English proficiency, academic qualifications), prepare supporting documents (transcripts, portfolio, referee reports), and submit an application before the deadline. Check Swinburne’s website for application rounds. 3. Receive your Confirmation of Enrolment (CoE) and apply for your Student visa (Subclass 500): Once accepted, Swinburne issues a CoE. Use this to lodge your visa application with the Department of Home Affairs. Ensure you also have OSHC and sufficient funds. HeadStart Academy provides guidance but does not process applications.
Ready to start your journey? Visit Swinburne’s international page or use HeadStart Academy to explore more courses.
Bachelor of Games and Interactivity (Professional) is a CRICOS-registered programme at Swinburne University of Technology. Use this register extract [CRICOS register, Apr 2026] to cross-check codes, duration and indicative fees before you apply.
This page is general information only and not migration advice. Confirm Student visa (Subclass 500) requirements with the Department of Home Affairs.