Bachelor of Games and Interactivity (CRICOS course code 088399M) is a Bachelor Degree delivered by Swinburne University of Technology over 3 years. This course is designed for students interested in the technical and creative aspects of game development, covering programming, design, and interactive media. As a CRICOS-registered course, it meets Australian Government standards for international student enrolment. Swinburne University of Technology (CRICOS 00111D) is a public university based in Melbourne, Victoria, with a strong reputation in technology and innovation. The course is delivered at the Hawthorn Campus, located in the inner-east of Melbourne, a vibrant student hub with excellent public transport connections. Melbourne is home to over 200,000 international students from more than 150 countries, and the city is known for its affordable living costs compared to Sydney, with average weekly rent for a shared apartment around $250-$350. The indicative tuition fee for this course is A$123,300, and the non-tuition fees are A$0, making the estimated total A$123,300. Please note that this does not include Overseas Student Health Cover (OSHC), living expenses, or the visa application charge.
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Bachelor of Games and Interactivity (CRICOS course code 088399M) is a Bachelor Degree (AQF Level 7) delivered by Swinburne University of Technology over 3 years (156 weeks on the CRICOS register). The course falls under the field of Computer Engineering (031305) and is taught entirely in English. As a single qualification, it does not include a dual award or foundation studies. This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students (CRICOS), ensuring it meets strict Australian Government quality standards for international education. Swinburne University of Technology is a public university with CRICOS provider code 00111D, located in Melbourne, Victoria.
The Bachelor of Games and Interactivity curriculum typically covers a blend of software engineering, computer science, and creative design principles applied to game development. Students learn programming languages such as C++ and C#, game engine usage (e.g., Unity or Unreal Engine), interactive system design, and user experience (UX) principles. The field of Computer Engineering (031305) integrates hardware and software concepts, and at the bachelor level, graduates develop technical problem-solving skills, project management abilities, and critical thinking. While the exact syllabus is set by Swinburne University of Technology, graduates of this program are prepared for roles such as game developer, software engineer, interactive media designer, and simulation specialist. The program combines theoretical knowledge with practical projects, often culminating in a capstone project or portfolio.
The Bachelor of Games and Interactivity is a 3-year course, equivalent to 156 weeks of full-time study as recorded on the CRICOS register. The language of instruction is English. It is a single qualification, meaning students graduate with one degree upon completion. There is no work component mandated, but students may seek part-time work while studying under their student visa conditions. This course does not include foundation studies; students are expected to meet entry requirements directly.
The indicative tuition fee for the entire course is A$123,300, with non-tuition fees of A$0, giving an estimated total of A$123,300. These fees are set by Swinburne University of Technology and are sourced from the CRICOS register as at April 2026. Please note that this amount does not include Overseas Student Health Cover (OSHC), living costs, or the visa application charge. International students should budget for additional expenses: OSHC costs approximately A$500–A$700 per year, living expenses (including accommodation, food, and transport) are estimated at A$21,041 per year by the Department of Home Affairs, and the student visa application charge (Subclass 500) is currently A$710 (subject to change). Always confirm current fees directly with Swinburne University of Technology at their international website: https://www.swinburne.edu.au/international
Entry to the Bachelor of Games and Interactivity typically requires completion of an Australian Year 12 qualification or equivalent, with a focus on mathematics and English. International students must demonstrate English language proficiency. The guide for this course is IELTS 6.0-6.5 overall, with no band below 5.5-6.0 (specific requirements set by Swinburne). Other accepted English tests may include TOEFL iBT, PTE Academic, or Cambridge English. Students who do not meet direct entry requirements may consider foundation or pathway programs offered by Swinburne or other institutions. For detailed entry information, refer to the provider's website.
This course does not include a mandatory work component. However, international students holding a Student visa (Subclass 500) are generally allowed to work up to 48 hours per fortnight during term time and unlimited hours during scheduled course breaks. Work must not compromise study commitments. Always check your visa conditions regarding work rights.
The Bachelor of Games and Interactivity is delivered at Swinburne University of Technology's Hawthorn Campus, located at John Street, Hawthorn, Victoria. Hawthorn is an inner-eastern suburb of Melbourne, approximately 5 km from the city centre. The campus is easily accessible via train, tram, and bus. Melbourne's public transport network includes trains, trams, and buses, with a myki card system. Hawthorn is close to the CBD and offers a mix of student accommodation, cafes, and parks. Melbourne is Australia's second-largest city with a population of over 5 million and boasts a vibrant cultural scene. Over 200,000 international students study in Victoria, and the state has over 100 CRICOS-registered providers offering more than 8,000 courses.
International students enrolling in this course will need a Student visa (Subclass 500). Key requirements include: a valid Confirmation of Enrolment (CoE) from Swinburne University of Technology, sufficient English language proficiency, adequate health insurance (Overseas Student Health Cover - OSHC), proof of financial capacity to cover tuition, living costs, and travel, and a genuine temporary entrant (GTE) statement. The visa allows part-time work (up to 48 hours per fortnight during term) and unlimited work during holidays. Visa conditions vary, so always refer to the Department of Home Affairs or consult a registered migration agent (MARA). HeadStart Academy provides general guidance but does not offer immigration advice.
Swinburne University of Technology is a leading public university in Victoria, known for its industry connections and focus on technology. The Bachelor of Games and Interactivity benefits from Swinburne's strong links to the gaming and tech industries. The Hawthorn Campus provides state-of-the-art facilities including computer labs, game development studios, and collaboration spaces. Melbourne is home to a growing gaming industry, with companies like EA, Mighty Kingdom, and local indie studios offering internship and job opportunities. International students in Melbourne enjoy a high quality of life, with affordable living costs compared to Sydney, a multicultural community, and excellent public transport. All CRICOS-registered courses, including this one, are protected under the ESOS Act, ensuring students receive quality education and consumer protections.
Applying for this course involves three key steps: 1. Research CRICOS-registered providers. Use HeadStart Academy to explore courses like this one at Swinburne University of Technology. Filter by course level, field, and location to find the right fit. 2. Apply directly to Swinburne University of Technology. Check entry requirements, prepare your English test scores, transcripts, and other documents. Pay attention to application deadlines and intake dates. 3. Receive your Confirmation of Enrolment (CoE) and apply for your Student visa (Subclass 500). Once you accept an offer and pay the deposit, the university will issue a CoE. Use it to lodge your visa application with the Department of Home Affairs. Remember to arrange OSHC and demonstrate financial capacity.
Ready to apply? Research CRICOS-registered courses, check your eligibility, and start your application to Swinburne University of Technology today.
Bachelor of Games and Interactivity is a CRICOS-registered programme at Swinburne University of Technology. Use this register extract [CRICOS register, Apr 2026] to cross-check codes, duration and indicative fees before you apply.
This page is general information only and not migration advice. Confirm Student visa (Subclass 500) requirements with the Department of Home Affairs.