Bachelor of Games and Interactivity

Bachelor of Games and Interactivity (CRICOS 088399M) at Swinburne University of Technology

Bachelor of Games and Interactivity (CRICOS course code 088399M) is a Bachelor Degree delivered by Swinburne University of Technology over 3 years. This course is designed for students interested in the technical and creative aspects of game development, covering programming, design, and interactive media. As a CRICOS-registered course, it meets Australian Government standards for international student enrolment. Swinburne University of Technology (CRICOS 00111D) is a public university based in Melbourne, Victoria, with a strong reputation in technology and innovation. The course is delivered at the Hawthorn Campus, located in the inner-east of Melbourne, a vibrant student hub with excellent public transport connections. Melbourne is home to over 200,000 international students from more than 150 countries, and the city is known for its affordable living costs compared to Sydney, with average weekly rent for a shared apartment around $250-$350. The indicative tuition fee for this course is A$123,300, and the non-tuition fees are A$0, making the estimated total A$123,300. Please note that this does not include Overseas Student Health Cover (OSHC), living expenses, or the visa application charge.

All listed providers are CRICOS-registered with the Australian Government
Data sourced directly from the official CRICOS register (April 2026)
Free resource — no commission, no referral fees
Covers 26,433 courses across all study levels and states
MetricValue

Course overview

Bachelor of Games and Interactivity (CRICOS course code 088399M) is a Bachelor Degree (AQF Level 7) delivered by Swinburne University of Technology over 3 years (156 weeks on the CRICOS register). The course falls under the field of Computer Engineering (031305) and is taught entirely in English. As a single qualification, it does not include a dual award or foundation studies. This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students (CRICOS), ensuring it meets strict Australian Government quality standards for international education. Swinburne University of Technology is a public university with CRICOS provider code 00111D, located in Melbourne, Victoria.

What you'll study

The Bachelor of Games and Interactivity curriculum typically covers a blend of software engineering, computer science, and creative design principles applied to game development. Students learn programming languages such as C++ and C#, game engine usage (e.g., Unity or Unreal Engine), interactive system design, and user experience (UX) principles. The field of Computer Engineering (031305) integrates hardware and software concepts, and at the bachelor level, graduates develop technical problem-solving skills, project management abilities, and critical thinking. While the exact syllabus is set by Swinburne University of Technology, graduates of this program are prepared for roles such as game developer, software engineer, interactive media designer, and simulation specialist. The program combines theoretical knowledge with practical projects, often culminating in a capstone project or portfolio.

Duration and study mode

The Bachelor of Games and Interactivity is a 3-year course, equivalent to 156 weeks of full-time study as recorded on the CRICOS register. The language of instruction is English. It is a single qualification, meaning students graduate with one degree upon completion. There is no work component mandated, but students may seek part-time work while studying under their student visa conditions. This course does not include foundation studies; students are expected to meet entry requirements directly.

Fees

The indicative tuition fee for the entire course is A$123,300, with non-tuition fees of A$0, giving an estimated total of A$123,300. These fees are set by Swinburne University of Technology and are sourced from the CRICOS register as at April 2026. Please note that this amount does not include Overseas Student Health Cover (OSHC), living costs, or the visa application charge. International students should budget for additional expenses: OSHC costs approximately A$500–A$700 per year, living expenses (including accommodation, food, and transport) are estimated at A$21,041 per year by the Department of Home Affairs, and the student visa application charge (Subclass 500) is currently A$710 (subject to change). Always confirm current fees directly with Swinburne University of Technology at their international website: https://www.swinburne.edu.au/international

Entry requirements

Entry to the Bachelor of Games and Interactivity typically requires completion of an Australian Year 12 qualification or equivalent, with a focus on mathematics and English. International students must demonstrate English language proficiency. The guide for this course is IELTS 6.0-6.5 overall, with no band below 5.5-6.0 (specific requirements set by Swinburne). Other accepted English tests may include TOEFL iBT, PTE Academic, or Cambridge English. Students who do not meet direct entry requirements may consider foundation or pathway programs offered by Swinburne or other institutions. For detailed entry information, refer to the provider's website.

Work component

This course does not include a mandatory work component. However, international students holding a Student visa (Subclass 500) are generally allowed to work up to 48 hours per fortnight during term time and unlimited hours during scheduled course breaks. Work must not compromise study commitments. Always check your visa conditions regarding work rights.

Delivery locations

The Bachelor of Games and Interactivity is delivered at Swinburne University of Technology's Hawthorn Campus, located at John Street, Hawthorn, Victoria. Hawthorn is an inner-eastern suburb of Melbourne, approximately 5 km from the city centre. The campus is easily accessible via train, tram, and bus. Melbourne's public transport network includes trains, trams, and buses, with a myki card system. Hawthorn is close to the CBD and offers a mix of student accommodation, cafes, and parks. Melbourne is Australia's second-largest city with a population of over 5 million and boasts a vibrant cultural scene. Over 200,000 international students study in Victoria, and the state has over 100 CRICOS-registered providers offering more than 8,000 courses.

Student visa

International students enrolling in this course will need a Student visa (Subclass 500). Key requirements include: a valid Confirmation of Enrolment (CoE) from Swinburne University of Technology, sufficient English language proficiency, adequate health insurance (Overseas Student Health Cover - OSHC), proof of financial capacity to cover tuition, living costs, and travel, and a genuine temporary entrant (GTE) statement. The visa allows part-time work (up to 48 hours per fortnight during term) and unlimited work during holidays. Visa conditions vary, so always refer to the Department of Home Affairs or consult a registered migration agent (MARA). HeadStart Academy provides general guidance but does not offer immigration advice.

Why study Games and Interactivity at Swinburne?

Swinburne University of Technology is a leading public university in Victoria, known for its industry connections and focus on technology. The Bachelor of Games and Interactivity benefits from Swinburne's strong links to the gaming and tech industries. The Hawthorn Campus provides state-of-the-art facilities including computer labs, game development studios, and collaboration spaces. Melbourne is home to a growing gaming industry, with companies like EA, Mighty Kingdom, and local indie studios offering internship and job opportunities. International students in Melbourne enjoy a high quality of life, with affordable living costs compared to Sydney, a multicultural community, and excellent public transport. All CRICOS-registered courses, including this one, are protected under the ESOS Act, ensuring students receive quality education and consumer protections.

How to apply for Bachelor of Games and Interactivity

Applying for this course involves three key steps: 1. Research CRICOS-registered providers. Use HeadStart Academy to explore courses like this one at Swinburne University of Technology. Filter by course level, field, and location to find the right fit. 2. Apply directly to Swinburne University of Technology. Check entry requirements, prepare your English test scores, transcripts, and other documents. Pay attention to application deadlines and intake dates. 3. Receive your Confirmation of Enrolment (CoE) and apply for your Student visa (Subclass 500). Once you accept an offer and pay the deposit, the university will issue a CoE. Use it to lodge your visa application with the Department of Home Affairs. Remember to arrange OSHC and demonstrate financial capacity.

Ready to apply? Research CRICOS-registered courses, check your eligibility, and start your application to Swinburne University of Technology today.

Other courses at Swinburne University of Technology

View the full Swinburne University of Technology profile →

Similar Bachelor Degree courses in Victoria

All Bachelor Degree courses in Victoria →

Source-backed course facts

Bachelor of Games and Interactivity is a CRICOS-registered programme at Swinburne University of Technology. Use this register extract [CRICOS register, Apr 2026] to cross-check codes, duration and indicative fees before you apply.

CRICOS register extract

Course
Bachelor of Games and Interactivity
CRICOS course code
088399M
Provider
Swinburne University of Technology (00111D)
Course level
Bachelor Degree
Field of education
03 - Engineering and Related Technologies
Duration
156 weeks
Tuition (indicative)
A$123,300
Estimated total (indicative)
A$123,300
Delivery locations
HAWTHORN
Work component
No

This page is general information only and not migration advice. Confirm Student visa (Subclass 500) requirements with the Department of Home Affairs.

Important notes for international students

  • Tuition and living-cost figures on this site are indicative only — confirm current fees with the provider before you accept an offer.
  • HeadStart Academy is not a registered migration agent and does not provide immigration advice. For Student visa (Subclass 500) rules, OSHC and financial capacity, verify with the Department of Home Affairs or a registered MARA agent.
  • Only CRICOS-registered providers may enrol overseas students. Always check the CRICOS course and provider codes on your offer and Confirmation of Enrolment (CoE).

Related pages

Frequently Asked Questions

The indicative tuition fee for the entire course is A$123,300, with no separate non-tuition fees. However, this does not include OSHC, living costs, or the visa application charge. Estimated living costs in Melbourne are around A$21,041 per year. Always confirm fees with Swinburne as they are subject to change.
The course duration is 3 years (156 weeks) of full-time study as per the CRICOS register. It is a single bachelor degree qualification.
International students typically need to have completed an Australian Year 12 or equivalent with satisfactory mathematics, and meet English language requirements: IELTS 6.0-6.5 overall with no band below 5.5-6.0. Other English tests may be accepted. For specific requirements, contact Swinburne or check their website.
This course is delivered at Swinburne University of Technology's Hawthorn Campus in Melbourne, Victoria. The campus is in the inner-eastern suburb of Hawthorn, accessible by train, tram, and bus.
CRICOS lists estimated total fees of A$123,300 for Bachelor of Games and Interactivity (tuition A$123,300). Figures are indicative as at the April 2026 register snapshot — confirm current fees with Swinburne University of Technology before applying.
The CRICOS course code is 088399M, offered by Swinburne University of Technology (provider code 00111D). Use these codes when checking your offer and CoE.