Are you looking to turn your passion for video games into a professional career? The Bachelor of Software Engineering (Game Programming) (CRICOS course code 093341J) is a Bachelor Degree delivered by Torrens University Australia Limited over 3 years. This program equips you with the technical skills to design and develop interactive games, covering computer graphics, artificial intelligence, and software engineering principles. As a CRICOS-registered course, it meets Australian quality standards and is open to international students. Learn from industry-connected educators and gain hands-on experience through a work-integrated learning component. Torrens University, CRICOS provider 03389E, delivers this course across four Australian campuses: Surry Hills (NSW), Melbourne (VIC), Adelaide (SA), and Fortitude Valley (QLD). With indicative fees of A$112,500, this program offers a pathway to careers in game development, simulation, and immersive technology. Trust HeadStart Academy to guide you with accurate data from the official CRICOS register (April 2026).
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The Bachelor of Software Engineering (Game Programming) (CRICOS course code 093341J) is a Bachelor Degree (AQF Level 7) delivered by Torrens University Australia Limited (CRICOS 03389E, Private). This program falls under the field of Computer Graphics (020115), part of Computer Science (0201) within Information Technology. It is designed to prepare students for roles in game development, software engineering, and interactive media. The course is offered over 3 years (156 weeks) with English as the language of instruction. It includes a mandatory work component of 12 weeks (10 hours per week, ~120 total hours), providing industry placement experience. The course is a single qualification (no dual or foundation studies). All data is sourced from the official CRICOS register as at 1 April 2026, ensuring accuracy for international students.
This degree focuses on the intersection of software engineering and game development. Students typically learn programming languages (C++, C#, Python), graphics rendering, physics simulation, AI for games, and software design patterns. The curriculum covers core computer science concepts, mathematics for 3D graphics, and game engine architecture. Graduates emerge with the ability to create optimised, interactive software, troubleshoot complex systems, and work in multidisciplinary teams. While exact subjects vary, the program aligns with Australian Computer Society (ACS) accreditation standards. For a detailed syllabus, consult the provider directly.
The Bachelor of Software Engineering (Game Programming) is a full-time program lasting 3 years (156 weeks on the CRICOS register). All instruction is in English. This is a single qualification — no dual awards or foundation studies. Students are expected to commit to a standard academic year with breaks. Delivery locations vary by campus, but study mode is typically on-campus face-to-face. Online or blended options should be confirmed with Torrens University.
Based on the CRICOS register (April 2026), the indicative tuition fee for this course is A$112,500. Non-tuition fees are listed as A$0. The estimated total (tuition + non-tuition) is A$112,500. Please note: this does not include Overseas Student Health Cover (OSHC), living expenses, or the student visa application charge. For current fees, always check with Torrens University Australia Limited at www.torrens.edu.au. Fees are set by the institution and subject to change — HeadStart Academy provides indicative data only.
International students typically require an IELTS score of 6.0–6.5 overall, with no band below 5.5–6.0 (or equivalent English language test). Applicants should have completed senior secondary education equivalent to an Australian Year 12, with prerequisites in mathematics and possibly computing. Foundation or pathway programs may be available — contact Torrens University for details. HeadStart Academy recommends consulting the provider’s website for precise entry criteria.
This course includes a work-integrated learning component: 12 weeks, 10 hours per week (approximately 120 total hours). This typically involves industry placement, internship, or project-based work with a partner organisation. It allows students to apply classroom knowledge in a real-world game development environment, build a professional portfolio, and network with employers. All placements are supervised and assessed.
The course is delivered at four Torrens University campuses: 1-37 Foveaux Street, Surry Hills NSW 2010 (Surry Hills, NSW); 196 Flinders St, Melbourne VIC 3000 (Melbourne, VIC); 82-98 Wakefield Street, Adelaide SA 5000 (Adelaide, SA); 90 Bowen Terrace, Fortitude Valley QLD 4006 (Fortitude Valley, QLD). Each city offers a unique study experience: Sydney has over 600 registered providers and a vibrant tech scene; Melbourne is a cultural hub with strong gaming industry ties; Adelaide is affordable with growing tech sector; Brisbane/Fortitude Valley has a lively student atmosphere. Public transport is accessible at all locations.
To study this course, you will need a Student visa (Subclass 500). Under current conditions, student visa holders can work up to 48 hours per fortnight during term and unlimited hours during scheduled breaks. You must meet the Genuine Temporary Entrant (GTE) requirement, maintain Overseas Student Health Cover (OSHC), and demonstrate financial capacity for tuition, living costs, and travel. Living costs vary: estimated weekly rent in Sydney ~A$500–700, Melbourne ~A$400–600, Adelaide ~A$300–450, Brisbane ~A$350–550. For visa advice, consult a registered migration agent (MARA) or the Department of Home Affairs.
Follow these three steps to apply for the Bachelor of Software Engineering (Game Programming) at Torrens University Australia Limited: 1. Research CRICOS-registered providers: Use HeadStart Academy to filter by course level (Bachelor), field (Information Technology), and city (NSW, VIC, SA, QLD). Compare providers and confirm CRICOS registration. 2. Apply directly to Torrens University: Check entry requirements, arrange English language testing, and submit your application through the university’s admissions portal. Deadlines vary by intake. 3. Receive your CoE and apply for a Student visa: Once accepted, you’ll receive a Confirmation of Enrolment (CoE). Use it to apply for a Student visa (Subclass 500) via the Department of Home Affairs. Include OSHC, GTE statement, and financial evidence.
Ready to start your journey? Apply now to Torrens University Australia or explore more courses on HeadStart Academy.
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Bachelor of Software Engineering (Game Programming) is a CRICOS-registered programme at Torrens University Australia Limited. Use this register extract [CRICOS register, Apr 2026] to cross-check codes, duration and indicative fees before you apply.
This page is general information only and not migration advice. Confirm Student visa (Subclass 500) requirements with the Department of Home Affairs.