Bachelor of Games and Interactivity

Bachelor of Games and Interactivity/Bachelor of Applied Innovation (108355J)

Bachelor of Games and Interactivity/Bachelor of Applied Innovation (CRICOS course code 108355J) is a Bachelor Degree delivered by Swinburne University of Technology over 4 years. This dual qualification combines the technical and creative skills of game development with innovation and entrepreneurship, preparing graduates for roles in the growing digital and tech industries. As a CRICOS-registered course (provider ID 00111D), it meets Australian Government standards for international student enrolment. Students study at Swinburne's Hawthorn Campus in Melbourne, Victoria – a city with over 50 CRICOS-registered providers offering more than 600 bachelor degrees. This page provides key information on fees, entry requirements, work rights, and the student visa process, sourced from the official CRICOS register as at April 2026.

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Data sourced directly from the official CRICOS register (April 2026)
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Course Overview

Bachelor of Games and Interactivity/Bachelor of Applied Innovation (CRICOS course code 108355J) is a Bachelor Degree (AQF Level 7) delivered by Swinburne University of Technology, a government-owned university with CRICOS registration 00111D. The course falls under the field of Computer Engineering (031305) within Electrical and Electronic Engineering and Technology (0313). It is a dual qualification, meaning graduates receive two bachelor degrees upon completion. This structure is designed to equip students with both specialised knowledge in games and interactivity and broader skills in innovation and problem-solving applicable across industries. Swinburne University of Technology is one of 1,556 CRICOS-registered providers in Australia, offering over 26,000 courses to international students. All listed providers are CRICOS-registered with the Australian Government, and data is sourced directly from the official CRICOS register (April 2026).

What You'll Study

This course combines two Bachelor degrees, allowing students to develop expertise in both games and interactivity and applied innovation. In the games and interactivity component, students typically engage with areas such as game design, programming, interactive media, user experience, and digital storytelling. The applied innovation component focuses on creative problem-solving, entrepreneurship, project management, and the application of emerging technologies across various sectors. At this level (AQF Level 7), graduates are expected to have broad theoretical and technical knowledge, cognitive and communication skills, and the ability to apply these in real-world contexts. While specific syllabi are set by the university, the field of Computer Engineering (031305) generally covers topics like software development, system design, and digital technologies. Students benefit from Swinburne's strong industry connections and practical learning approach.

Duration and Study Mode

According to the CRICOS register, this course has a duration of 4 years (208 weeks). It is delivered in English, the primary language of instruction. As a dual qualification, students study two integrated Bachelor degrees concurrently, typically requiring full-time study. This allows them to graduate with two distinct credentials in a shorter timeframe than if pursued separately. The course is offered on-campus at Swinburne's Hawthorn Campus, with no online or distance learning option specified. International students should plan for the full 4-year program, as shorter durations may affect visa conditions. Australia's student visa (Subclass 500) generally allows full-time study in such courses.

Fees (Indicative – Set by Swinburne University of Technology)

Tuition fees for this course are indicative and sourced from the CRICOS register as at April 2026. The total tuition is listed as A$182,040, with non-tuition fees of A$0, giving an estimated total cost of A$182,040. These fees do not include Overseas Student Health Cover (OSHC), living costs, or the visa application charge. OSHC is mandatory for international students; Melbourne's living costs are approximately A$1,600–A$2,000 per month for rent, groceries, and transport. Fees are set by institutions and subject to change – always confirm directly with Swinburne University of Technology via their website (swinburne.edu.au/international) before applying. As a free resource, HeadStart Academy provides this data without commission or referral fees.

Entry Requirements (General Guidance)

Entry requirements are set by Swinburne University of Technology and typically include a minimum English language proficiency and prior academic qualifications. For this course, the general English requirement guide is IELTS 6.0–6.5 overall with no band below 5.5–6.0 (equivalent to PTE, TOEFL, or other accepted tests). Applicants should have completed Australian Year 12 or equivalent, with prerequisite subjects in mathematics or computing often recommended. Foundation or pathway options may be available through Swinburne's pathway programs – refer to the provider for specific details. This course does not include foundation studies as part of the CRICOS listing. All entry conditions are subject to verification by the university.

Work Component

This course has no mandatory work component according to the CRICOS register. International students may still gain work experience through internships or part-time work, subject to visa conditions. The Student visa (Subclass 500) allows up to 48 hours per fortnight during term and unlimited hours during scheduled breaks. Always check your visa's specific conditions.

Delivery Locations

The course is delivered at Swinburne University of Technology's Hawthorn Campus, located at John Street, Hawthorn, Victoria. Hawthorn is a vibrant suburb just 7 km from Melbourne's CBD, accessible by tram, train, and bus. Melbourne hosts over 50 CRICOS-registered providers and a large international student population (over 180,000 across Victoria). The campus is well-equipped with labs, studios, and innovation hubs, providing an ideal environment for studying games and interactivity. Living costs in Hawthorn are moderate, with weekly rent for shared accommodation around A$200–$350 and a monthly public transport pass (Myki) at about A$185 for full-time students.

Student Visa

International students enrolling in this course will need a Student visa (Subclass 500). Key requirements include: meeting the Genuine Temporary Entrant (GTE) criterion, having sufficient financial capacity to cover tuition, living costs, OSHC, and travel, and maintaining Overseas Student Health Cover (OSHC) for the duration of your stay. Student work rights allow 48 hours per fortnight during term and unlimited hours during scheduled breaks (conditions apply). The course's CRICOS registration confirms it is approved for student visa applications. You are also protected by the Education Services for Overseas Students (ESOS) Act, which ensures tuition protection and quality standards. HeadStart Academy is not a registered migration agent – for visa advice, consult a MARA-registered agent or the Department of Home Affairs.

How to Apply

Follow these three steps to apply for the Bachelor of Games and Interactivity/Bachelor of Applied Innovation at Swinburne University of Technology:

1. **Research CRICOS-registered providers** – Use HeadStart Academy to filter courses by level, field, and city. Confirm that Swinburne (CRICOS 00111D) and the course (108355J) are listed. 2. **Apply directly to your chosen institution** – Visit Swinburne's international website (swinburne.edu.au/international) to check entry requirements, English test scores, and application deadlines. Complete the online application and submit supporting documents. 3. **Receive your Confirmation of Enrolment (CoE) and apply for your Student visa (Subclass 500)** – Once accepted, Swinburne will issue a CoE. Use this to apply for a visa through the Department of Home Affairs. Ensure you meet GTE, financial, and OSHC requirements.

Ready to start your journey? Visit Swinburne University of Technology's international website to apply or learn more.

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Source-backed course facts

Bachelor of Games and Interactivity/Bachelor of Applied Innovation is a CRICOS-registered programme at Swinburne University of Technology. Use this register extract [CRICOS register, Apr 2026] to cross-check codes, duration and indicative fees before you apply.

CRICOS register extract

Course
Bachelor of Games and Interactivity/Bachelor of Applied Innovation
CRICOS course code
108355J
Provider
Swinburne University of Technology (00111D)
Course level
Bachelor Degree
Field of education
03 - Engineering and Related Technologies
Duration
208 weeks
Tuition (indicative)
A$182,040
Estimated total (indicative)
A$182,040
Delivery locations
HAWTHORN
Work component
No

This page is general information only and not migration advice. Confirm Student visa (Subclass 500) requirements with the Department of Home Affairs.

Important notes for international students

  • Tuition and living-cost figures on this site are indicative only — confirm current fees with the provider before you accept an offer.
  • HeadStart Academy is not a registered migration agent and does not provide immigration advice. For Student visa (Subclass 500) rules, OSHC and financial capacity, verify with the Department of Home Affairs or a registered MARA agent.
  • Only CRICOS-registered providers may enrol overseas students. Always check the CRICOS course and provider codes on your offer and Confirmation of Enrolment (CoE).

Related pages

Frequently Asked Questions

The indicative total cost is A$182,040, comprising tuition fees (A$182,040) and no non-tuition fees. This is sourced from the CRICOS register as at April 2026. Fees are set by the institution and subject to change – always check Swinburne's official website for the most current fees. Additional costs include OSHC, living expenses (around A$1,600–A$2,000 per month in Melbourne), and visa application fees.
According to the CRICOS register, the course duration is 4 years (208 weeks). It is a full-time, on-campus program delivered in English. As a dual qualification, students complete two bachelor degrees concurrently, typically requiring 4 years of study. Shortened durations may not be available.
Entry requirements are set by Swinburne University of Technology. For international students, the minimum English proficiency is typically an IELTS score of 6.0–6.5 overall with no band below 5.5–6.0 (or equivalent). Prior qualifications usually include Australian Year 12 or equivalent, with mathematics or computing subjects recommended. Foundation pathways may be available – refer to the provider for details.
The course is delivered at Swinburne's Hawthorn Campus, located at John Street, Hawthorn, Victoria. This campus is in Melbourne's inner-east, well-connected by public transport. Hawthorn offers a mix of urban and suburban amenities, close to Melbourne's CBD.
CRICOS lists estimated total fees of A$182,040 for Bachelor of Games and Interactivity/Bachelor of Applied Innovation (tuition A$182,040). Figures are indicative as at the April 2026 register snapshot — confirm current fees with Swinburne University of Technology before applying.
The CRICOS course code is 108355J, offered by Swinburne University of Technology (provider code 00111D). Use these codes when checking your offer and CoE.